Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 93 percent of respondents who played Minecraft stated that they had positive social experiences in the game. Positive in-game experiences include helping other players, making friends, and feeling the belonging to a community.
Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game
Characteristic
Share of respondents
Madden NFL
96%
Call of Duty
94%
Dota 2
94%
PlayerUnknown's Battlegrounds (PUBG)
94%
Roblox
94%
Fornite
93%
League of Legends
93%
Minecraft
93%
Overwatch
93%
Clash Royale
92%
World of Warcraft
92%
Among Us
91%
Apex Legends
91%
Created with Highcharts 7.2.2Share of respondents96%96%94%94%94%94%94%94%94%94%93%93%93%93%93%93%93%93%92%92%92%92%91%91%91%91%90%90%90%90%89%89%87%87%Madden NFLCall of DutyDota 2PlayerUnknown's Battlegrounds (PUBG)RobloxForniteLeague of LegendsMinecraftOverwatchClash RoyaleWorld of WarcraftAmong UsApex LegendsCounter-Strike: Global OffensiveGrand Theft Auto (GTA)Rocket LeagueValorant
0%10%20%30%40%50%60%70%80%90%100%110%
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ADL, & Newzoo. (September 15, 2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph]. In Statista. Retrieved April 27, 2025, from https://www.statista.com/statistics/1133170/positive-experiences-video-game/
ADL, und Newzoo. "Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game." Chart. September 15, 2021. Statista. Accessed April 27, 2025. https://www.statista.com/statistics/1133170/positive-experiences-video-game/
ADL, Newzoo. (2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game. Statista. Statista Inc.. Accessed: April 27, 2025. https://www.statista.com/statistics/1133170/positive-experiences-video-game/
ADL, and Newzoo. "Share of Video Gamers Who Had Positive Social Experiences While Gaming Online in The United States as of June 2021, by Game." Statista, Statista Inc., 15 Sep 2021, https://www.statista.com/statistics/1133170/positive-experiences-video-game/
ADL & Newzoo, Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game Statista, https://www.statista.com/statistics/1133170/positive-experiences-video-game/ (last visited April 27, 2025)
Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph], ADL, & Newzoo, September 15, 2021. [Online]. Available: https://www.statista.com/statistics/1133170/positive-experiences-video-game/
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