According to a survey conducted amongst gamers in South Korea in 2021, 39.4 percent of respondents stated that high prices would prevent them from subscribing to live streaming console-less gaming services like Google Stadia. A quarter of respondents were mainly concerned with performance issues, while a further 22.8 percent were concerned that there would not be enough content to warrant the price.
Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021
gamers who played video games at least once a week
Method of interview
Panel survey
Supplementary notes
Original question: "Of the following options, which is most likely to prevent you from subscribing to a live streaming console-less gaming service (such as Google Stadia)?"
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Limelight Networks. (March 16, 2021). Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/
Limelight Networks. "Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021." Chart. March 16, 2021. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/
Limelight Networks. (2021). Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/
Limelight Networks. "Factors That Would Prevent Gamers from Subscribing to a Live Streaming Console-less Gaming Service in South Korea in 2021." Statista, Statista Inc., 16 Mar 2021, https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/
Limelight Networks, Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021 Statista, https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/ (last visited November 22, 2024)
Factors that would prevent gamers from subscribing to a live streaming console-less gaming service in South Korea in 2021 [Graph], Limelight Networks, March 16, 2021. [Online]. Available: https://www.statista.com/statistics/1112095/south-korea-reasons-against-a-console-less-game-streaming-service-subscription/