Mobile gaming is a hobby enjoyed by adults and children alike. However, the potential to spend money on these addictive mobile games is high and this can be a point of tension between parents and children. According to a 2020 SellCell survey, around 23.4 percent of parents stated that they used parental control apps to prevent unauthorized in-game purchases by their children.
Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020
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SellCell.com. (March 3, 2020). Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020 [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/
SellCell.com. "Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020." Chart. March 3, 2020. Statista. Accessed November 23, 2024. https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/
SellCell.com. (2020). Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020. Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/
SellCell.com. "Measures Taken by Parents to Stop Unauthorized In-game Purchases by Children in The United States as of February 2020." Statista, Statista Inc., 3 Mar 2020, https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/
SellCell.com, Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020 Statista, https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/ (last visited November 23, 2024)
Measures taken by parents to stop unauthorized in-game purchases by children in the United States as of February 2020 [Graph], SellCell.com, March 3, 2020. [Online]. Available: https://www.statista.com/statistics/1107252/unauthorized-in-app-purchases-measures/