Extended reality (XR) gaming combines real world environments with virtual elements to create an immersive experience for the gamer. Games such as Pokémon Go fall under the category of mobile augmented reality. Global revenue in this segment has grown from 1.5 billion U.S. dollars in 2018 to 1.7 billion U.S. dollars in 2019.
Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type
(in billion U.S. dollars)
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
SuperData Research. (January 2, 2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 26, 2024, from https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. "Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars)." Chart. January 2, 2020. Statista. Accessed December 26, 2024. https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. (2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 26, 2024. https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. "Extended Reality (Xr) Gaming Revenue Worldwide in 2018 and 2019, by Type (in Billion U.S. Dollars)." Statista, Statista Inc., 2 Jan 2020, https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research, Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1107083/xr-games-revenue/ (last visited December 26, 2024)
Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph], SuperData Research, January 2, 2020. [Online]. Available: https://www.statista.com/statistics/1107083/xr-games-revenue/