Extended reality (XR) gaming combines real world environments with virtual elements to create an immersive experience for the gamer. Games such as Pokémon Go fall under the category of mobile augmented reality. Global revenue in this segment has grown from 1.5 billion U.S. dollars in 2018 to 1.7 billion U.S. dollars in 2019.
Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type
(in billion U.S. dollars)
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SuperData Research. (January 2, 2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 04, 2024, from https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. "Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars)." Chart. January 2, 2020. Statista. Accessed November 04, 2024. https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. (2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 04, 2024. https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research. "Extended Reality (Xr) Gaming Revenue Worldwide in 2018 and 2019, by Type (in Billion U.S. Dollars)." Statista, Statista Inc., 2 Jan 2020, https://www.statista.com/statistics/1107083/xr-games-revenue/
SuperData Research, Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1107083/xr-games-revenue/ (last visited November 04, 2024)
Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph], SuperData Research, January 2, 2020. [Online]. Available: https://www.statista.com/statistics/1107083/xr-games-revenue/