Downloadable content is a way of enhancing the video gaming experience for the players by giving them access to exciting new content which can range from the purely aesthetic changes to upgrades to characters and items. During a 2019 survey of gamers, it was found that gamers spent an average of 98 U.S. dollars each year on in-game currency.
Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type
(in U.S. dollars)
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ARM. (November 20, 2019). Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type (in U.S. dollars) [Graph]. In Statista. Retrieved October 31, 2024, from https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/
ARM. "Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type (in U.S. dollars)." Chart. November 20, 2019. Statista. Accessed October 31, 2024. https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/
ARM. (2019). Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type (in U.S. dollars). Statista. Statista Inc.. Accessed: October 31, 2024. https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/
ARM. "Average Annual Spend on Gaming Downloadable Content (Dlc) in The United States in 2019, by Type (in U.S. Dollars)." Statista, Statista Inc., 20 Nov 2019, https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/
ARM, Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type (in U.S. dollars) Statista, https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/ (last visited October 31, 2024)
Average annual spend on gaming downloadable content (DLC) in the United States in 2019, by type (in U.S. dollars) [Graph], ARM, November 20, 2019. [Online]. Available: https://www.statista.com/statistics/1104731/video-gaming-dlc-spend/