Most common game-like effects in companies in the U.S. 2019

Most common gamification elements in business in the United States as of 2019

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Source

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Release date

August 2019

Region

Worldwide

Survey time period

2019

Number of respondents

526 employees

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Statistics on " Video gaming market leaders "

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Global market overview

8

North America

7

Spotlight: Japan

8

Asia

8

Europe & Middle East

8

Further related statistics

3
Access all statistics starting from $2,388 USD yearly *

* For commercial use only

Basic Account

For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics

Professional Account

For teams of up to 5 people
$959 USD
per month, billed annually 1
  • Free + Premium Statistics
  • Reports
  • Market Insights

1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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