The domestic revenue of the animation industry in Japan amounted to about 1.47 trillion Japanese yen in 2022. Both the domestic sales and the overseas sales increased during that year, reaching a record-setting combined value of approximately 2.93 trillion yen.
A popular entertainment form
Animation is a popular medium of entertainment in Japan. The first successful television anime shows were broadcast for children in the 1960s. Throughout the decades, anime storylines became more complex and increasingly garnered popularity with adult audiences as well, both in Japan and overseas. Today, a wide variety of genres caters to different interests, which makes the medium appealing for both mainstream and niche audiences. While works such as “Akira” (1988), “Ghost in the Shell” (1995), and “Neon Genesis Evangelion” (1995-1996) pushed the artistic and storytelling boundaries of the medium, the movies of Studio Ghibli represent wholesome family entertainment. Although anime shows were initially broadcast for children, shows aimed at adult audiences have become more important for the industry in recent years, which can partly be explained by the demographic aging of Japan’s population. According to survey data, Japanese animation is one of the most popular subscription video-on-demand (SVOD) genres in Japan.
The anime industry
The anime industry is a highly creative and visually distinctive media industry. Many companies are located in Japan’s capital city Tokyo, which is the country’s most important media hub. Anime works are frequently produced by so-called production committees, which are constituted by different corporations specializing in a certain field of the anime-related business. While this form of cooperation reduces risk and enables specialization, the actual animation production companies often only receive a small proportion of the revenues generated from their products. A breakdown of the anime market by segment shows that merchandising is clearly the largest business within the domestic market.
Domestic revenue of the animation industry in Japan from 2013 to 2022
(in trillion Japanese yen)
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The Association of Japanese Animations. (February 10, 2024). Domestic revenue of the animation industry in Japan from 2013 to 2022 (in trillion Japanese yen) [Graph]. In Statista. Retrieved November 03, 2024, from https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. "Domestic revenue of the animation industry in Japan from 2013 to 2022 (in trillion Japanese yen)." Chart. February 10, 2024. Statista. Accessed November 03, 2024. https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. (2024). Domestic revenue of the animation industry in Japan from 2013 to 2022 (in trillion Japanese yen). Statista. Statista Inc.. Accessed: November 03, 2024. https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. "Domestic Revenue of The Animation Industry in Japan from 2013 to 2022 (in Trillion Japanese Yen)." Statista, Statista Inc., 10 Feb 2024, https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations, Domestic revenue of the animation industry in Japan from 2013 to 2022 (in trillion Japanese yen) Statista, https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/ (last visited November 03, 2024)
Domestic revenue of the animation industry in Japan from 2013 to 2022 (in trillion Japanese yen) [Graph], The Association of Japanese Animations, February 10, 2024. [Online]. Available: https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/