Market value of eSports in China 2019-2025

Market size of eSports market in China from 2019 to 2022 with estimates until 2025

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Release date

June 2023

Region

China

Survey time period

2019 to 2022

Supplementary notes

*Estimate.

One yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2023).

The market revenue figures include:
1.Client eSports game market size, including total consumption of client eSports game users in mainland China;
2.Mobile eSports game market size, including total consumption of mobile eSports game users in mainland China.
3.The scale of the eSports ecological market, including tickets, related merchandise, users’ payment, patronage, advertising, copyright, and other revenues generated by events, eSports clubs a nd players, as well as revenues generated in the core links of the industry chain other than the competitions, such as game livestreaming content and game streamers, eSports training partner services, etc.
eSports education and eSports real estate are not included.

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Statistics on " eSports market in China "

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Overview

6

Market segments

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Games and tournaments

5

Pro teams and players

6

Streaming platforms

5

eSports fans

4

User behavior

5

Further related statistics

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

Basic Account

For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 5 people
$959 USD
per month, billed annually 1
  • Free + Premium Statistics
  • Reports
  • Market Insights

1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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