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Home Entertainment - Jordan

Jordan
  • Revenue in the Home Entertainment market is projected to reach US$2.9m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 10.62%, resulting in a projected market volume of US$4.9m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 106.2k users by 2029.
  • Household penetration will be 2.7% in 2024 and is expected to hit 4.9% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$51.26.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Jordan has been experiencing significant growth in recent years, driven by changing customer preferences and advancements in technology. Customer preferences in the Home Entertainment market have shifted towards more immersive and interactive experiences.

    Consumers are increasingly looking for devices and services that offer high-quality audio and video, as well as seamless connectivity with other devices. This has led to a rise in demand for smart TVs, home theater systems, and streaming services. Additionally, there is a growing interest in gaming consoles and virtual reality (VR) devices, as consumers seek new and exciting ways to entertain themselves at home.

    One of the key trends in the Home Entertainment market in Jordan is the increasing popularity of streaming services. With the availability of high-speed internet and the growing adoption of smartphones and smart TVs, consumers are opting for on-demand content rather than traditional cable or satellite TV. Streaming platforms such as Netflix, Amazon Prime Video, and local providers like Shahid VIP are gaining significant traction, offering a wide range of movies, TV shows, and original content.

    This trend is expected to continue as more consumers embrace the convenience and flexibility of streaming services. Another trend in the market is the integration of voice control and smart home technology. Devices like Amazon Echo and Google Home have gained popularity in Jordan, allowing users to control their home entertainment systems and other connected devices through voice commands.

    This technology not only enhances the user experience but also provides a seamless and convenient way to access and control entertainment content. Local special circumstances in Jordan also contribute to the development of the Home Entertainment market. The country has a young and tech-savvy population, with a high smartphone penetration rate.

    This demographic is more likely to adopt new technologies and embrace digital entertainment options. Additionally, the government has been investing in improving internet infrastructure and promoting digital innovation, creating a favorable environment for the growth of the Home Entertainment market. Underlying macroeconomic factors, such as the steady economic growth and increasing disposable income in Jordan, also play a role in the development of the Home Entertainment market.

    As consumers have more purchasing power, they are willing to invest in high-quality entertainment devices and services. Furthermore, the COVID-19 pandemic has accelerated the adoption of home entertainment solutions, as people spend more time at home and seek ways to stay entertained. In conclusion, the Home Entertainment market in Jordan is experiencing growth due to changing customer preferences, advancements in technology, and favorable local circumstances.

    The increasing demand for immersive and interactive experiences, the popularity of streaming services, and the integration of voice control and smart home technology are key trends driving the market. The young and tech-savvy population, government support for digital innovation, and favorable macroeconomic factors also contribute to the development of the market.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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