Home Entertainment - GCC

  • GCC
  • Revenue in the Home Entertainment market is projected to reach US$86.8m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.24%, resulting in a projected market volume of US$112.1m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 2.4m users by 2029.
  • Household penetration will be 11.4% in 2024 and is expected to hit 21.8% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$74.55.
 
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Analyst Opinion

The Home Entertainment market in GCC has been experiencing significant growth in recent years, driven by changing customer preferences and technological advancements. Customers in this region are increasingly demanding high-quality audio and video products to enhance their entertainment experiences at home.

In addition, the rise of streaming services and the increasing availability of content through digital platforms have also contributed to the growth of the market. Customer preferences in the GCC region have shifted towards more immersive and interactive home entertainment experiences. Consumers are looking for products that provide high-quality audio and video, such as high-definition televisions, surround sound systems, and gaming consoles.

They also seek convenience and flexibility in accessing content, which has led to the popularity of streaming services and smart TVs that allow for easy connectivity to online platforms. One of the key trends in the Home Entertainment market in the GCC is the increasing adoption of smart home technologies. Smart home devices, such as voice-controlled speakers and home automation systems, have gained popularity as they offer convenience and seamless integration with other smart devices.

These technologies enable customers to control their home entertainment systems with voice commands, creating a more interactive and personalized experience. Another trend in the market is the growing demand for gaming consoles and accessories. Gaming has become a popular form of entertainment in the GCC region, with a large and active gaming community.

As a result, there is a strong demand for gaming consoles, virtual reality (VR) devices, and gaming accessories. This trend is expected to continue as the gaming industry continues to innovate and introduce new technologies. Local special circumstances in the GCC region also contribute to the development of the Home Entertainment market.

The region has a high disposable income and a strong consumer culture, which drives the demand for premium home entertainment products. Additionally, the hot climate in the region encourages people to spend more time indoors, leading to an increased focus on home entertainment. Underlying macroeconomic factors, such as population growth and urbanization, also play a role in the development of the Home Entertainment market in the GCC.

The region has a young and growing population, which creates a large consumer base for home entertainment products. Urbanization is also driving the demand for home entertainment, as people living in cities have smaller living spaces and are more likely to invest in home entertainment systems. Overall, the Home Entertainment market in the GCC is experiencing significant growth due to changing customer preferences, technological advancements, and local special circumstances.

The increasing demand for high-quality audio and video products, smart home technologies, and gaming consoles is driving the market forward. With the continued development of the region and the ongoing innovation in the home entertainment industry, the market is expected to continue its growth trajectory in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

Overview

  • Revenue
  • Key Players
  • Product Types
  • Global Comparison
  • Analyst Opinion
  • Methodology
  • Key Market Indicators
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