Skip to main content
  1. Market Insights
  2. Consumer

Consumer Electronics - Bhutan

Bhutan
  • In 2024, the revenue in the Consumer Electronics market in Bhutan amounts to US$49.2m.
  • It is projected to grow annually by 3.30% (CAGR 2024-2029).
  • The largest segment in this market is Telephony, with a market volume of US$31.3m in 2024.
  • When compared globally, China generates the most revenue in the Consumer Electronics market, reaching US$198.5bn in 2024.
  • In relation to the total population figures, per person revenues of US$61.24 are generated in Bhutan in 2024.
  • By 2024, online sales are expected to contribute 35.6% of the total revenue in the Consumer Electronics market.
  • Looking ahead to 2029, the market volume is projected to reach 694.4k pieces.
  • Additionally, the Consumer Electronics market is expected to demonstrate a volume growth of 1.7% in 2025.0.
  • Lastly, the average volume per person in the Consumer Electronics market is expected to be 0.8pieces in Bhutan in 2024.
  • Bhutan's consumer electronics market is experiencing a surge in demand for smartphones, driven by the increasing adoption of digital services and the rise of social media usage among the country's tech-savvy population.

Definition:

Consumer electronics refers to a range of electronic devices, appliances, and gadgets designed for everyday use by individuals. The market is highly diverse and encompasses various product categories such as personal computing devices, audio and video systems, mobile devices, and smart home technology. These products are developed with the aim of enhancing personal productivity, communication, and entertainment. Technological advancements, shifting consumer preferences, and a growing desire for cost-effective, easy-to-use, and high-performance devices are some of the factors propelling the consumer electronics market.

Structure:

The Consumer Electronics market is segmented into six main segments:

  • The Telephony segment includes devices such as smartphones, feature phones, and landline phones. This segment is driven by the increasing demand for mobile devices that enable communication and provide access to the internet.
  • The TV, Radio & Multimedia segment includes products such as televisions, radios, digital cameras, speakers, and headphones. This segment is characterized by the demand for high-quality, immersive entertainment experiences.
  • The Computing segment includes laptops, desktops, tablets, and other computing devices. These products are designed to meet the needs of individuals for personal and professional computing tasks.
  • The TV Peripheral Devices segment includes products such as smart streaming devices, smart remotes, and video players. These products are designed to enhance the TV viewing experience and enable individuals to access content from various sources.
  • The Drones segment includes unmanned aerial vehicles (UAVs) that are used for personal purposes. The drone market is driven by the increasing demand for high-quality aerial photography and videography.
  • The Gaming Equipment segment includes gaming consoles and VR headsets. This segment is driven by the increasing popularity of video games and the rise of e-sports.

Additional Information:

The market comprises revenue, average revenue per capita, volume, average volume per capita, and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Apple, Samsung, Huawei, HP, Dell, and Sony. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • TV, Radio and Multimedia
  • Phones
  • Computing devices and equipment
  • TV Peripheral Devices
  • Drones

Out-Of-Scope

  • Video game consoles and VR devices
  • Household appliances
  • Smart remotes with a display or touchscreen
  • Smart displays (smart speakers with a touchscreen)
Consumer Electronics: market data & analysis - Cover

Market Insights report

Consumer Electronics: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Feb 2023

    Volume

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Price

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Analyst Opinion

    In 2022, the Consumer Electronics market faced a minor contraction primarily due to the market saturation of smartphones and a rebound in the demand for computing devices compared to the previous year. This dip in the market was also attributed to the economic slowdown, surging inflation rates, and increased energy prices, which contributed to decreased consumer spending on home entertainment equipment. Overall, the Consumer Electronics market generated a total revenue of US$987 billion in 2022, representing a 4.4% decline from the previous year.

    The Consumer Electronics market is dominated by established and well-known companies, including Apple, Samsung, Huawei, and Sony. These companies hold a dominant position in various product categories such as smartphones, televisions, home appliances, and gaming consoles. Nevertheless, emerging players are gaining traction in the market, with Xiaomi being a prime example. Known primarily for its smartphones, Xiaomi has been making notable progress in the industry. Additionally, tech giants such as Google and Meta are making strides in virtual and augmented reality, which are becoming increasingly significant components of the overall market. As such, the competition in the Consumer Electronics market is intensifying, with established and emerging players vying for market share and consumer attention.

    Moving forward, we anticipate that several trends will fuel further growth in the Consumer Electronics market, including the emergence of 5G networks, the surging popularity of smart homes, and advancements in augmented and virtual reality technologies. These trends are set to transform a world that is becoming increasingly digital and interconnected, creating a plethora of opportunities for the Consumer Electronics market to expand. As such, we expect this market to benefit significantly from these developments in the coming years.

    Sales Channels

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

    Consumer

    Access more Market Insights on Consumer topics with our featured report

    Consumer Electronics: market data & analysis - BackgroundConsumer Electronics: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Consumer electronics - statistics & facts

    What would our everyday lives look like if we did not have a smartphone to call, a PC to work, or earbuds to listen to music? Such products can be grouped under the umbrella term “consumer electronics (CE)”, i.e. devices made for communicating, entertaining, and informing. Digitalization and the Internet of Things (IoT) contributed to the dramatic growth of the industry, which today includes products like TVs, smartphones, and wearables. Moreover, with new technologies advancing, innovative devices are being released, like VR headsets and AI gadgets.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.