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Metaverse Virtual Assets - Saudi Arabia

Saudi Arabia
  • The Metaverse Virtual Assets market is anticipated to achieve a value of US$16.6m in 2024.
  • This value is projected to experience a compound annual growth rate (CAGR 2024-2030) of 20.60%, resulting in a market volume of US$51.1m by 2030.
  • In 2024, United States is expected to generate the majority of the market value, with a projected volume of US$1.1bn.
  • Furthermore, the number of users in the Metaverse Virtual Assets market is estimated to reach 495.3k users by 2030.
  • The user penetration rate is predicted to be 1.2% in 2024 and is expected to increase to 1.2% by 2030.
  • Additionally, the average value per user (ARPU) is projected to amount to US$37.5.
  • Saudi Arabia is experiencing a surge in demand for virtual real estate in the Metaverse, driven by the country's tech-savvy youth population.

Definition:

The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.

Structure:

The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
  • Non-fungible tokens bought in and for the metaverse, such as on OpenSea

Out-Of-Scope

  • Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
  • Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
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Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Virtual Assets market in Saudi Arabia is experiencing significant growth and development.

    Customer preferences:
    Saudi Arabian customers are increasingly interested in virtual assets within the metaverse. They are drawn to the idea of owning and trading virtual items, such as virtual real estate, digital art, and virtual currencies. This interest is fueled by a desire for unique and exclusive experiences within the metaverse, as well as the potential for financial gains through trading and investing in virtual assets.

    Trends in the market:
    One of the key trends in the Saudi Arabian Metaverse Virtual Assets market is the rise of virtual real estate. Saudi customers are investing in virtual land within the metaverse, creating a demand for unique and desirable locations. This trend is driven by the desire to own virtual properties that can be used for various purposes, including virtual businesses, social gatherings, and virtual events. Another trend in the market is the growing popularity of digital art within the metaverse. Saudi customers are increasingly interested in owning and displaying virtual artwork, which can be easily accessed and showcased within the metaverse. This trend is supported by the emergence of virtual art galleries and platforms that allow artists to sell their digital creations.

    Local special circumstances:
    Saudi Arabia has a young and tech-savvy population, which contributes to the growing interest in the Metaverse Virtual Assets market. The country has a high smartphone penetration rate and a strong internet infrastructure, making it easy for Saudi customers to access and participate in the metaverse. Additionally, the Saudi government has been supportive of digital innovation and has taken steps to encourage the development of the metaverse industry.

    Underlying macroeconomic factors:
    The growth of the Metaverse Virtual Assets market in Saudi Arabia is also influenced by underlying macroeconomic factors. The country has a strong economy and a high level of disposable income, which allows Saudi customers to invest in virtual assets within the metaverse. Additionally, the government's Vision 2030 plan, which aims to diversify the economy and promote digital transformation, has created a favorable environment for the development of the metaverse industry. In conclusion, the Metaverse Virtual Assets market in Saudi Arabia is experiencing significant growth and development. Saudi customers are increasingly interested in virtual assets within the metaverse, driven by a desire for unique experiences and potential financial gains. The market is characterized by trends such as the rise of virtual real estate and the popularity of digital art. The young and tech-savvy population, supportive government policies, and strong macroeconomic factors contribute to the growth of the market in Saudi Arabia.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on transaction values, revenues, and assets under management.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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