In-game Advertising - Zimbabwe

  • Zimbabwe
  • In Zimbabwe, revenue in the In-game Advertising market market is projected to reach US$2.63m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.83%, resulting in a projected market volume of US$3.66m by 2029.
  • The average revenue per user (ARPU) in Zimbabwe is expected to amount to US$0.79.
  • In global comparison, most revenue will be generated China (US$46,610.00m in 2024).
  • In Zimbabwe, the growing youth population and increasing smartphone penetration are driving innovative in-game advertising strategies within the media market.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Zimbabwe is experiencing significant growth and development.

Customer preferences:
Customers in Zimbabwe are increasingly turning to in-game advertising as a way to engage with brands and access content. This is driven by the growing popularity of mobile gaming in the country, with a large portion of the population owning smartphones. In-game advertising offers a unique opportunity for brands to reach a captive and engaged audience, as gamers are often fully immersed in the gaming experience. Additionally, in-game advertising allows for targeted and personalized messaging, which resonates well with consumers in Zimbabwe who value personalized experiences.

Trends in the market:
One of the key trends in the In-game Advertising market in Zimbabwe is the rise of native advertising. Native ads seamlessly integrate into the gaming experience, making them less intrusive and more effective in capturing the attention of gamers. This trend is driven by the increasing demand for non-disruptive advertising formats that enhance the gaming experience rather than interrupt it. As a result, brands are investing more in creating native ads that blend seamlessly with the game environment, providing value to gamers while also promoting their products or services. Another trend in the market is the use of influencer marketing in in-game advertising. Influencers, who are popular among gamers in Zimbabwe, are being leveraged by brands to promote their products or services within the gaming environment. This form of advertising is effective as it taps into the trust and loyalty that gamers have towards their favorite influencers. By partnering with influencers, brands can reach a wider audience and generate more engagement and conversions.

Local special circumstances:
Zimbabwe has a young and tech-savvy population, which contributes to the growth of the In-game Advertising market. The country has a high smartphone penetration rate, and mobile gaming is becoming increasingly popular among the youth. This presents a unique opportunity for brands to connect with this demographic through in-game advertising. Additionally, the relatively low cost of data in Zimbabwe makes it more accessible for gamers to engage with online content, including in-game ads.

Underlying macroeconomic factors:
The In-game Advertising market in Zimbabwe is also influenced by macroeconomic factors. The country has been experiencing economic challenges, with high levels of unemployment and inflation. In this context, in-game advertising provides a cost-effective marketing solution for brands, as it allows them to reach a large audience at a relatively low cost. This makes it an attractive option for brands looking to maximize their marketing budgets and achieve a high return on investment. In conclusion, the In-game Advertising market in Zimbabwe is growing due to customer preferences for personalized and non-disruptive advertising, as well as the rise of mobile gaming and influencer marketing. The young and tech-savvy population, along with the relatively low cost of data, further contribute to the market's development. Additionally, the economic challenges in Zimbabwe make in-game advertising an attractive option for brands looking to optimize their marketing efforts.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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