Gaming Hardware - Zimbabwe

  • Zimbabwe
  • In Zimbabwe, revenue in the Gaming Hardware market market is projected to reach US$80.70m in 2024.
  • Revenue in this market is expected to exhibit an annual growth rate (CAGR 2024-2029) of 9.08%, which will lead to a projected market volume of US$124.60m by 2029.
  • The number of users in the Gaming Hardware market market in Zimbabwe is anticipated to reach 243.7k users by 2029.
  • User penetration in Zimbabwe will be 1.1% in 2024 and is expected to increase to 1.3% by 2029.
  • Furthermore, the average revenue per user (ARPU) in Zimbabwe is expected to amount to US$423.00.
  • In a global context, the majority of revenue in the Gaming Hardware market market will be generated China, with a projected revenue of US$33,310.00m in 2024.
  • In Zimbabwe, the burgeoning interest in mobile gaming is driving demand for affordable gaming hardware, reflecting a shift towards digital entertainment amidst economic challenges.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Zimbabwe has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends in the market, and local special circumstances. Customer preferences in Zimbabwe have shifted towards gaming as a popular form of entertainment, with an increasing number of people engaging in gaming activities. This can be attributed to the growing popularity of e-sports and the rise of professional gaming tournaments. As a result, there is a higher demand for gaming hardware, such as gaming consoles, gaming PCs, and gaming accessories. Trends in the market indicate a shift towards more advanced and immersive gaming experiences. Gamers in Zimbabwe are increasingly seeking high-performance gaming hardware that can handle the latest graphics and provide seamless gameplay. This has led to a rise in demand for gaming PCs with powerful processors, graphics cards, and high-resolution displays. Additionally, there is a growing interest in virtual reality (VR) gaming, with consumers looking for VR headsets and accessories to enhance their gaming experiences. Local special circumstances in Zimbabwe have also contributed to the development of the Gaming Hardware market. The country has a young population, with a significant portion being avid gamers. This demographic trend has created a large consumer base for gaming hardware products. Furthermore, the improving internet infrastructure in Zimbabwe has made online gaming more accessible, leading to an increase in demand for gaming hardware that can support online multiplayer gaming. Underlying macroeconomic factors have also played a role in the growth of the Gaming Hardware market in Zimbabwe. The country has experienced economic stability in recent years, with a growing middle class and increasing disposable income. This has allowed consumers to allocate more of their income towards leisure activities, including gaming. Additionally, the availability of affordable financing options has made gaming hardware more accessible to a wider range of consumers. In conclusion, the Gaming Hardware market in Zimbabwe is developing rapidly due to changing customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. As gaming continues to gain popularity as a form of entertainment, the demand for gaming hardware is expected to continue growing in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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