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Gaming Hardware - Western Africa

Western Africa
  • In Western Africa, revenue in the Gaming Hardware market market is projected to reach US$2.56bn in 2024.
  • This revenue is expected to show an annual growth rate (CAGR 2024-2029) of 9.89%, resulting in a projected market volume of US$4.10bn by 2029.
  • In this region, the number of users in the Gaming Hardware market market is expected to amount to 8.6m users by 2029.
  • User penetration will be 1.7% in 2024 and is anticipated to increase to 1.8% by 2029.
  • The average revenue per user (ARPU) in Western Africa is expected to amount to US$373.90.
  • In a global context, it is worth noting that the majority of revenue will be generated China, which is projected to reach US$33.31bn in 2024.
  • The gaming hardware market in Nigeria is experiencing significant growth, driven by increasing youth engagement and a burgeoning interest in eSports.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Western Africa has been experiencing significant growth in recent years, driven by various factors such as increasing disposable income, growing popularity of gaming, and advancements in technology. Customer preferences in the Gaming Hardware market in Western Africa are evolving, with a shift towards more high-end and advanced gaming hardware. Gamers are increasingly looking for products that offer superior performance, graphics, and immersive experiences. This has led to a rising demand for gaming PCs, gaming consoles, and gaming accessories such as high-resolution monitors, gaming keyboards, and gaming mice. Additionally, there is a growing interest in virtual reality (VR) gaming, which has further fueled the demand for VR headsets and other related hardware. Trends in the market indicate that Western Africa is becoming an attractive market for gaming hardware manufacturers and retailers. The region has a young and tech-savvy population, which has contributed to the increasing popularity of gaming. Moreover, the rising internet penetration and availability of affordable smartphones have made gaming more accessible to a larger audience. This has resulted in a surge in mobile gaming, leading to a higher demand for gaming accessories compatible with smartphones. Local special circumstances in Western Africa also play a role in the development of the Gaming Hardware market. The region has a growing middle class with increasing purchasing power, which has allowed more people to afford gaming hardware. Additionally, the rise of e-commerce platforms has made it easier for consumers to access a wide range of gaming hardware products, including international brands. This has further contributed to the growth of the market as consumers have more options and can compare prices and features before making a purchase. Underlying macroeconomic factors such as economic growth and stability, government policies, and infrastructure development have also played a significant role in the development of the Gaming Hardware market in Western Africa. As the region continues to experience economic growth, more people have the means to invest in gaming hardware. Furthermore, governments are recognizing the potential of the gaming industry and are implementing policies to support its growth. This includes initiatives to improve internet connectivity, infrastructure development, and fostering a favorable business environment for gaming hardware manufacturers and retailers. In conclusion, the Gaming Hardware market in Western Africa is witnessing significant growth due to evolving customer preferences, increasing popularity of gaming, and advancements in technology. The region's young and tech-savvy population, rising internet penetration, and growing middle class are driving the demand for high-end gaming hardware. Additionally, local special circumstances such as the rise of e-commerce and supportive government policies are contributing to the market's development. With these favorable conditions, the Gaming Hardware market in Western Africa is expected to continue its upward trajectory in the coming years.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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