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Games Live Streaming - United States

United States
  • In the United States, revenue in the Games Live Streaming market market is projected to reach US$2.40bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.29%, resulting in a projected market volume of US$3.11bn by 2029.
  • In the United States' Games Live Streaming market market, the number of users is expected to amount to 94.0m users by 2029.
  • User penetration will be 21.5% in 2024 and is expected to hit 26.8% by 2029.
  • In global comparison, most revenue will be generated China (US$2.58bn in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market in the United States is projected to amount to US$32.69 in 2024.
  • In the United States, the Games Live Streaming market is experiencing a surge in viewer engagement, driven by innovative interactive features and a focus on community building.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in United States has been experiencing significant growth in recent years, driven by the increasing popularity of online gaming and the rise of professional gaming competitions.

    Customer preferences:
    Customers in the United States have shown a strong preference for live streaming platforms that provide high-quality video and audio, as well as interactive features that allow them to engage with other viewers and the streamer. They also value platforms that offer a wide variety of gaming content, including both popular titles and niche games. Additionally, customers are increasingly interested in platforms that provide a seamless viewing experience across different devices, such as smartphones, tablets, and gaming consoles.

    Trends in the market:
    One major trend in the Games Live Streaming market in United States is the growing number of professional gamers who have turned to live streaming as a way to connect with their fans and generate revenue. These professional streamers often have large followings and are able to monetize their streams through sponsorships, donations, and advertising. This trend has led to an increase in competition among streaming platforms to attract popular streamers and their audiences. Another trend in the market is the emergence of esports as a mainstream form of entertainment. Esports tournaments, where professional gamers compete against each other in popular games, have gained a significant following in the United States. The popularity of esports has led to an increased demand for live streaming platforms that can provide high-quality coverage of these tournaments. Streaming platforms have responded by partnering with esports organizations and investing in technology to deliver a seamless viewing experience for esports fans.

    Local special circumstances:
    The United States has a large and well-established gaming industry, with a significant number of game developers, publishers, and esports organizations based in the country. This has created a favorable environment for the growth of the Games Live Streaming market, as there is a constant supply of new and popular gaming content for streaming platforms to offer to their customers. The United States also has a large population of avid gamers, who are willing to spend money on gaming-related products and services, including live streaming subscriptions.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in United States is also influenced by macroeconomic factors such as the increasing availability of high-speed internet and the widespread adoption of smartphones and other connected devices. These factors have made it easier for customers to access and enjoy live streaming content, leading to an increase in the number of subscribers to streaming platforms. Additionally, the growing popularity of online gaming and esports has attracted investment from both domestic and international companies, further fueling the growth of the market. In conclusion, the Games Live Streaming market in United States is experiencing significant growth due to the increasing popularity of online gaming, the rise of professional gaming competitions, and the emergence of esports as a mainstream form of entertainment. Customers in the United States have shown a strong preference for high-quality video and audio, interactive features, and a wide variety of gaming content. The presence of a large and well-established gaming industry, coupled with favorable macroeconomic factors, has created a conducive environment for the growth of the market.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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