Publisher Fees - Morocco

  • Morocco
  • In Morocco, revenue in the Publisher Fees market market is projected to reach US$1.1m in 2024.
  • This market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 0.18%, leading to a projected market volume of US$1.1m by 2029.
  • Although in Morocco is witnessing growth in this sector, it is noteworthy that most revenue in the Publisher Fees market market is generated China, which is projected to have a market volume of US$29.6m in 2024.
  • In Morocco, the rising interest in eSports is prompting publishers to adapt their fee structures, reflecting the growing local gaming community's demands and expectations.

Key regions: United Kingdom, India, France, Europe, United States

 
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Analyst Opinion

The eSports market in Morocco is seeing modest growth due to the increasing popularity of digital platforms, rising awareness of eSports, and the convenience of online tournaments. However, the growth rate remains stagnant due to limited infrastructure and resources in the country.

Customer preferences:
The eSports market in Morocco has seen a rise in consumer preferences for highly engaging and interactive gaming experiences, resulting in a surge in demand for publishers to provide top-quality content. This has led to a shift towards more personalized and localized content, catering to the cultural nuances and diverse demographics of the Moroccan population. Additionally, with the increasing popularity of eSports among younger generations, publishers are incorporating lifestyle factors and interests of these consumers into their content, catering to their evolving preferences. This has resulted in a significant increase in publisher fees within the eSports market in Morocco.

Trends in the market:
In Morocco, the eSports market is experiencing a surge in popularity, with a growing number of events and tournaments being organized. This trend is expected to continue, as more investors are showing interest in the market and the government is actively promoting eSports. In terms of Publisher Fees Market, there is an increasing trend towards publishers partnering with eSports teams and organizations to promote their games and reach a wider audience. This trend is significant as it allows publishers to tap into the growing eSports market and potentially increase their revenue. However, there could be potential implications for smaller publishers who may struggle to compete with larger companies for these partnerships. Additionally, there is a potential for the market to become oversaturated with sponsored content, leading to a decline in its effectiveness. Therefore, industry stakeholders should carefully monitor this trend and adapt their strategies accordingly.

Local special circumstances:
In Morocco, the eSports market is still in its early stages due to limited internet penetration and cultural barriers to gaming. However, the government has recently launched initiatives to promote the growth of the industry, such as hosting eSports events and investing in infrastructure. Additionally, the country's geographic location as a gateway between Europe and Africa provides it with a unique position in the global eSports market. These factors will likely play a significant role in shaping the development of the Publisher Fees Market within the eSports Market in Morocco.

Underlying macroeconomic factors:
The Publisher Fees Market within the eSports Market in Morocco is influenced by macroeconomic factors such as technological advancements, government policies, and investments in the gaming industry. The country's growing economy and favorable regulatory environment have led to increased investments in the eSports sector, driving market growth. Additionally, the rising popularity of gaming among the younger population, coupled with the increasing internet penetration and smartphone usage, is further fueling the demand for eSports and driving the market's expansion.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Publisher Fees market, which comprises payments from game publishers to Esports organizers for hosting events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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