Statistics about Media in Worldwide
Statistics
- Activities shortened in favor of gaming worldwide 2014
- Leading gaming companies worldwide 2022, by EV/EBITDA
- Global digital and physical gaming market value from 2012 to 2016
- Sources of information on gaming used among adults 50+ in the U.S. 2013
- Influence of children on gaming behavior of adults 50+ in the U.S. 2013
- Global number of gaming companies receiving financial investments 2010-2015
- Global value of venture capital investments in gaming companies 2010-2015, by region
- Global game dev AI usage 2023
- Most popular gaming business models among developers worldwide 2024
- Leading gaming-related activities 2020
- Time spent playing binge gaming in selected countries worldwide 2021
- Primary gaming motivation among global male gamers 2016
- Education gamification market value worldwide 2015-2020
- Global video game multiplayer functionality 2023
- Most used types of in-game ads by developers worldwide 2015
- Weekly hours spent playing video games worldwide 2021, by country
- Customer preferred gaming platforms according to gaming companies worldwide 2016
- Global reach and interest in select subscription services 2020
- Global game developers level of interest in blockchain tech 2024
- Toys-to-life market share of video game and toys markets worldwide 2013-2018
- Video game industry's wealthiest entrepreneurs 2016
- Growth of the global video game industry revenue 2015-2020, by category
- Share of Minecraft unit sales worldwide 2016, by region and platform
- Global game developers industry layoff impact 2024
- Share of time playing video games in selected countries worldwide 2016
- Global game developers generative AI use 2024, by department
- Weekly time spent playing video games worldwide 2021, by age group
- Global gamers who purchased gaming add-ons 2020, by device
- Global sales revenue of selected games within opening week 2013-2016
- Global value of VC funding in toys-to-life 2010-2015
- Roblox games global DAU as of Q3 2024
- Roblox Corporation global net loss as of Q3 2024
- Video game market revenue worldwide 2019-2029
- Value of the global video game market 2018-2027, by category
- Most successful Monster Hunter video games worldwide 2024, by units sold
- Most successful Resident Evil video games worldwide 2024, by units sold
- Top live streamed E3 developer conferences 2021, by peak viewers
- Amount of gaming video content viewed on YouTube 2018-2020
- Capcom top selling game titles worldwide 2024, by unit sales
- Serious games market revenue worldwide 2018-2024
- Capcom bestselling games series 2024
- Total global visitor traffic to Twitch.tv 2024
- Monster Hunter World cumulative unit sales worldwide 2018-2024
- Electronic Arts (EA) global corporate demography 2024, by gender
- Nexon operating income as of Q3 2024
- Take-Two Interactive quarterly net bookings as of FY Q2 2025
- Take-Two Interactive quarterly net income as of FY Q2 2025
- Global video game subscription market value 2020-2025
- RDR2 cumulative unit sales worldwide 2018-2024
- Global video game consumer spending market value 2020-2025
- Global in-game consumer spending market value 2020-2025
- Global video game consumer spending market growth 2021-2025
- Global in-game consumer spending market growth 2021-2025
- Take-Two Interactive quarterly revenue as of FY Q2 2025
- Biggest console/PC gaming company M&A 2023, by value
- Nexon quarterly revenue as of Q3 2024, by platform
- Leading devices used to play games worldwide Q2 2024
- Global internet users following gaming influencers 2021, by age group
- Number of video gamers worldwide 2019-2029
- Distribution of live streaming viewing hours on leading global platforms Q3 2021
- Video gaming market revenue growth worldwide 2020-2029, by segment
- Video game market revenue worldwide 2019-2029, by segment
- Number of video gamers worldwide 2019-2029, by segment
- Video gaming ARPU worldwide 2019-2029, by segment
- Hogwarts Legacy peak concurrent player number on Steam 2024
- Fallout 4 peak concurrent player number on Steam 2024
- Elden Ring peak concurrent player number on Steam 2024
- Steam number of co-op games released annually 2018-2023
- COVID-19 impact on time spent gaming worldwide 2020
- Steam co-op game share of new releases and game sales 2018-2024 YTD
- Global games market revenue 2019, by segment
- Cyberpunk 2077 peak concurrent player number on Steam 2024
- Annual IPO volume and value of PC/console gaming companies 2022-2023
- Biggest console/PC gaming company investments 2023, by value
- Biggest console/PC gaming company investments 2013-2023, by value
- Biggest console/PC gaming company M&A 2013-2023, by value
- COVID-19 impact on time spent gaming worldwide 2020, by genre
- Baldur's Gate 3 peak concurrent player number on Steam 2024
- COVID-19 impact on types of video games played 2020
- Most popular video game genres worldwide Q2 2024, by age group
- Ubisoft gaming titles Twitch viewing time share 2024
- Roblox Corporation global net bookings as of Q3 2024
- NHN Corporation's online gaming sales as of 2nd quarter 2013
- Activision revenue per subscriber 2014-2025
- Cult of the Lamb cumulative units sold worldwide 2024
- Hooded Horse video games cumulative units sold worldwide 2024
- Control player count 2021-2024
- Top Steam Next Fest demos 2024, by peak concurrent users
- Top PlayWay games 2024, by gross revenue 60 days post launch
- Kickstarter: most popular gaming genres April 2014
- Facebook's worldwide social gaming revenue 2010-2014
- Most common video game products purchased online as of February 2013
- Mobile and social gaming: market segment revenue 2012
- It Takes Two lifetime unit sales 2021-2024
- Mobile social gaming: worldwide revenue 2010-2014
- Social gaming: worldwide revenue 2010-2014
- Gameplay mode preferences Q2 2023, by age group
- Electronic Arts (EA) net revenue as of Q2 2025, by composition
- Electronic Arts (EA) net revenue as of Q2 2025, by platform
- Electronic Arts (EA) net revenue as of Q2 2025