Statistics about Technology & Telecommunications in United States
Statistics
- West of the U.S.: Market share of direct dial interLATA minutes
- Number of central office switches in the U.S. since 1990
- Toll-free service: Total telephone numbers in the U.S.
- Toll-free service: Working telephone numbers in the U.S.
- Northeast of the U.S.: Market share of direct dial interLATA minutes
- U.S. telecom carriers: number of employees 1990-2008
- U.S. wired telecom carriers: number of employees 1990-2008
- Toll-free service: Miscellaneous telephone numbers in the U.S.
- Toll-free service: Spare numbers still available
- Northeast of the U.S.: Market share of direct dial intraLATA minutes
- 800 toll-free service: Working numbers in the U.S.
- Southwest of the U.S.: Market share of direct dial interLATA minutes
- PlayStation handheld gaming consoles: unit sales in U.S. 2005-2019
- U.S. - online and virtual gaming participation 2016-2018
- Video game systems installed in U.S. homes in 2010, by platform
- Percentage of U.S. consumers interested in the iPad 2011, by age
- Video game systems most "liked" on Facebook by college students
- U.S. households: Nintendo Wii ownership Q4 2010-Q4 2011
- Consumer electronics revenue in the U.S. 2011, by top 5 categories
- U.S. - types of devices used to play games 2016-2018
- Popular daily activities on tablet computers
- Nintendo Switch unit sales in the U.S. 2017-2023
- Tablet ownership in the U.S. 2011, by age
- Tablet computer users' news habits
- Expenditures of affluent U.S. households on cellular telephone services 2018
- PlayStation unit sales in the U.S. 2006-2023, by console
- U.S. households: Xbox 360 ownership Q4 2010-Q4 2011
- Installed base of video game systems in the U.S. 1995-2017
- Percentage of U.S. consumers interested in selected tablets in September 2011
- Percentage of U.S. consumers interested in Sony Tablet PC S, by age
- PSVR ownership in the U.S. 2022, by age
- U.S. adults: ownership of tablets 2010-2013
- Gaming console brands used in the U.S. 2014
- U.S. - types of gaming platform used 2018
- U.S. households: video game system ownership Q4 2010-Q4 2011
- Revenue of the video game console market in the U.S. 2019-2029
- Expenditures of affluent U.S. Americans on computer information services 2016
- Electronic gaming hardware wholesale sales in the U.S. 2013-2019
- Video game systems: U.S. installed base in 2017, by platform
- Game consoles unit sales in the U.S. by device/platform 2007-2018
- Household penetration of home gaming consoles in the United States 2012-2016
- Household penetration of portable gaming consoles in the United States 2012-2016
- Video game console market revenue in the United States 2019-2029
- Frequency of VR/AR device use among gamers in United States 2018
- Revenue growth of video game consoles in the U.S. 2017-2026
- U.S. software industry: Revenues by category 2002/2007
- Amount spent on gaming accessories according to U.S. gamers 2016
- Console & portable unit sales in the U.S. 2013-2014, by brand
- Average annual expenditure of affluent U.S. households on video game software 2016
- Amount spent on gaming hardware according to U.S. gamers 2016
- Share of gaming devices used by U.S. teenagers in 2008, by gender
- Game device ownership of seniors in the U.S. 2022
- Buying intention for current and next gen game consoles in the U.S. 2021
- U.S. - number of video games bought in a month 2016-2018
- Electronic gaming wholesale sales in the US 2015-2019
- U.S. households: PlayStation 3 ownership Q4 2010-Q4 2011
- Buying intention for next gen game consoles in the U.S. 2020
- Gaming console ownership in the U.S. 2021, by age
- Computerized games & software producers ad spend in the U.S. 2023, by medium
- Home console brand ownership among gamers in the U.S. 2016
- AR B2C market revenue growth in the U.S. 2020-2029, by segment
- VR headset average price in the U.S. 2019-2029
- Intrusion Inc net cash 2019-2023
- Laptop computer brand preferences among Millennials and older generations 2016
- Robotics revenue in the U.S. 2016-2028, by category
- Identiv, Inc. gross profit 2019-2023
- Forecast: office machinery manufacturing industry shipment value U.S. 2008-2018
- Connected device session length in the U.S. 2016-2019
- VR B2C market revenue growth in the U.S. 2020-2029, by segment
- Immersion gross profit 2018-2019
- Electric/electronic industry robotics revenue change in the U.S. 2017-2028
- Robotics revenue change in the U.S. 2017-2028, by category
- Chemical industry robotics revenue in the U.S. 2016-2028
- Intrusion Inc gross profit 2019-2023
- Chemical industry robotics revenue change in the U.S. 2017-2028
- Identiv, Inc. net income 2019-2023
- Omnicell liabilities 2019-2023
- Immersion operating profit 2019-2023
- VR headset sales volume in the U.S. 2019-2029
- Juniper Networks Inc net income 2016-2020
- Revenue per user of AR hardware in the U.S. 2022-2029
- Companies with the most U.S. patents granted 2023
- Number of users of AR hardware in the U.S. 2022-2029
- Forecast: relay and industrial control manufacturing shipment value U.S. 2009-2020
- VR headset market revenue in the U.S. 2019-2029
- Omnicell net cash 2019-2023
- Pure Storage operating profit 2019-2023
- Omnicell revenue 2019-2023
- Palo Alto Networks operating profit 2020-2024
- Juniper Networks Inc revenue 2019-2023
- Tianci International liabilities 2019-2023
- Hewlett Packard Enterprise net income 2019-2023
- Interlink Electronics Inc liabilities 2019-2023
- Tianci International total equity 2019-2023
- Intrusion Inc total assets 2019-2023
- Mitek Systems operating profit 2019-2023
- Intrusion Inc revenue 2019-2023
- Identiv, Inc. revenue 2019-2023
- Immersion revenue 2019-2023
- Western Digital revenue 2018-2023