Statistics about Media in Japan
Statistics
- Average revenue per unit (ARPU) in the TV & Video market Japan 2019-2029
- ARPU in the video games segment of the media market Japan 2019-2029
- Revenue in the Media market Japan 2019-2029
- Willingness to spend money on anime or manga among teenagers Japan 2022, by gender
- Revenue in the video games segment of the media market Japan 2019-2029
- Change in time and money spent on media amid COVID-19 Japan 2020, by type
- Average revenue per unit (ARPU) in the Media market Japan 2019-2029
- Revenue in the TV & video segment of the media market Japan 2019-2029
- ARPU in the TV & video segment of the media market Japan 2019-2029
- Weekly consumption time of TV, radio or print media in Japan 1976-2021, by gender
- Weekly minutes for consuming TV, radio or print media among Japanese 1976-2021
- Revenue in the media market Japan 2019-2029
- Most used media services in Japan 2024
- Revenue in the newspapers & magazines segment of the media market Japan 2019-2029
- Manga and anime characters whose lives school students want to live Japan 2023
- Opinion on importance of media as sources of information Japan FY 2023, by type
- Media content market size Japan 2022, by medium
- Revenue in the TV & Video market Japan 2019-2029
- Most famous manga, animation, and video game IPs Japan 2021
- Revenue in the digital media market Japan 2017-2027
- Overseas sales of content industry Japan 2015-2022
- Number of users in the video games segment of the media market Japan 2019-2029
- Average revenue per unit (ARPU) in the digital media market Japan 2017-2027
- Overseas sales of content industry Japan 2022, by medium
- Opinions on discrimination of women in media and TV in 20 years Japan 2019
- Share of people who have a favorite fictional character Japan 2019
- Oricon's net sales FY 2024, by segment
- Oricon's operating profit FY 2015-2024
- Oricon's number of employees FY 2015-2024
- ITmedia's total assets FY 2015-2023
- Share of the media content market Japan 2022, by segment
- ITmedia's number of employees FY 2015-2023
- Share of consumers who often give character goods as gifts Japan 2019
- ITmedia's revenue Japan FY 2023, by segment
- Average daily time men spent on devices Japan 2021, by age group and type of device
- Weekend media use time among children in Japan 2017
- Attitudes on revival content Japan 2024
- Inclination to buy or use revival content Japan 2024, by type
- Association of revival content with products, services, or content Japan 2024
- Weekend media use time among adolescents in Japan 2017
- Online purchases share of sports-related media Japan 2016 by gender
- ITmedia's operating profit FY 2015-2023
- Broccoli's number of employees FY 2018-2022
- Broccoli's net sales FY 2022, by segment
- Broccoli's operating profit FY 2017-2022
- Broccoli's net sales FY 2017-2022
- Average daily time women spent on devices Japan 2021, by age group and type of device
- Weekdays media use time among children in Japan 2017, by gender
- Most popular South Korean celebrities in Japan 2017
- Copyright royalties collected by JASRAC in Japan FY 2014-2023
- Happinet's income FY 2023, by segment
- Happinet's net sales FY 2023, by segment
- Happinet's number of employees FY 2014-2023
- Weekend media use time among children in Japan 2017, by gender
- Average time spent with media per day in Japan Q3 2023
- Weekdays media use time among children in Japan 2017
- Weekdays media use time among adolescents in Japan 2017, by gender
- Happinet's total assets FY 2014-2023
- Happinet's profit FY 2014-2023
- Happinet's operating profit FY 2014-2023
- Happinet's net sales FY 2014-2023
- Weekend media use time among adolescents in Japan 2017, by gender
- Users in the newspapers & magazines segment Japan 2019-2029
- Opinion on possibility of internet becoming more popular than TV Japan 2020
- Volume in the headphones segment of the consumer electronics market Japan 2019-2029
- Bushiroad's net sales FY 2024, by segment
- Bushiroad's net sales distribution FY 2024, by segment
- Bushiroad's net sales FY 2017-2024
- Bushiroad's operating profit FY 2018-2024
- Bushiroad's profit FY 2017-2024
- Bushiroad's number of employees FY 2017-2024
- Bushiroad's total assets FY 2017-2024
- Media consumption share among adults Japan 2017, by type
- Revenue in the headphones segment of the consumer electronics market Japan 2019-2029
- Most commonly experienced mobile game genres Japan 2020, by gender
- Share of mobile gamers in Japan 2019, by age
- Share of monthly active Pokémon GO players in Japan 2020, by gender
- Monthly share of new creatives among creatives of mobile game advertisers Japan 2024
- Monthly share of mobile game advertisers with new creatives Japan 2024
- Bank of Innovation's profit FY 2020-2023
- Most preferred mobile game genres in Japan 2019
- DeNA's operating profit FY 2014-2023
- Bank of Innovation's revenue FY 2014-2023
- Colopl's number of employees FY 2014-2023
- Colopl's net profit FY 2014-2023
- Colopl's net sales FY 2014-2023
- Share of monthly active Genshin Impact players in Japan 2020, by gender
- Bank of Innovation's number of employees FY 2014-2023
- DeNA's revenue FY 2014-2023
- Akatsuki's profit FY 2014-2023
- Akatsuki's total assets FY 2014-2023
- Share of people who ever played a mobile game Japan 2020
- Monthly app revenue of LINE: Disney Tsum Tsum in Japan 2023
- Most commonly experienced mobile game genres Japan 2020
- Akatsuki's operating profit FY 2014-2023
- Akatsuki's number of employees FY 2014-2023
- Mobile game users in East Asia 2021, by country and age
- Monthly app downloads of LINE: Disney Tsum Tsum in Japan 2023
- Monthly app revenue of Dragon Ball Z Dokkan Battle in Japan 2023
- Bank of Innovation's total assets FY 2014-2023