Statistics about Media in Asia
Statistics
- Printing industry market APAC 2013 by country or region
- Usage of shopping channels for books, magazines, and newspapers APAC 2022, by country
- British films' box office revenue in selected countries in the APAC region 2023
- Box office revenue Middle East 2021-2024
- Box office revenue Middle East 2021, by country
- Box office revenue APAC 2012-2021
- Time spent using game consoles daily APAC 2020, by country
- Media consumed and captured domestically MENA 2020, by selected country
- Value of the media market MENA 2020, by selected country
- Major digital media and entertainment companies APAC 2021, by market cap
- Major media agencies APAC 2023, by revenue
- Mobile gaming content market value Asia 2014-2023
- Number of users of mobile games in Asia 2018-2027
- Revenue of the mobile games industry in Asia 2018-2027
- Install growth of non hyper-casual mobile gaming Asia 2019-2021, by country
- Mobile gaming penetration in Asia 2014
- Mobile gaming apps: downloading penetration in Asia 2014
- Leading mobile game developers SEA 2023, by downloads
- Top mobile game publishers SEA 2021, by revenue
- Most used mobile game monetization methods SEA 2023, by country
- Number of mobile game developers SEA 2023, by country
- Southeast Asia mobile games revenue in selected countries 2016
- Sessions increase of hyper-casual mobile gaming Asia 2019-2021, by country
- Top mobile game genres Asia H1 2020, by country
- Number of mobile games developed SEA 2023, by country
- Revenue of mobile games market in Southeast Asia 2018-2027, by country
- Mobile gaming revenue share Asia 2022, by genre
- Mobile game revenue growth in Asia & Oceania 2017-2026, by subregion
- Parental awareness of children's mobile gaming habits in Asia 2014
- Share of Android devices with Pokémon GO in Asia 2016
- Number of mobile games MAU in Asia 2014-2017
- Southeast Asia mobile games revenue 2015-2021
- Install growth of hyper-casual mobile gaming Asia 2019-2021, by country
- Mobile game users in East Asia 2018-2027, by country
- Mobile games revenue in Asia 2014-2017
- Mobile game downloads Asia Q1 2019-Q4 2022, by store
- Mobile gamer play frequency in APAC in 2020, by country
- Gaming revenue share generated by loot box games Asia 2022
- Mobile games revenue Asia Q1 2019-Q4 2022, by store
- Sessions increase of non hyper-casual mobile gaming Asia 2019-2021, by country
- Opinion on Anghami user brand attachment MENA 2020, by country
- Opinion on family music brand MENA 2020, by platform
- Local music streaming variety MENA 2020, by platform
- Music streaming accessibility on devices MENA 2020, by platform
- Music streaming catalogue size MENA 2020, by brand
- Opinion on best Arabic music streaming platform MENA 2020, by brand
- Music streaming platform reputation MENA 2020, by brand
- Opinion on discovering new music MENA 2020, by platform brand
- Opinion on most approachable music streaming platform MENA 2020, by brand
- Opinion on most trustworthy music streaming platform MENA 2020, by brand
- Opinion on best music streaming platform design experience MENA 2020, by brand
- Opinion on best music streaming platform innovation MENA 2020, by brand
- Opinion on distinctive music platform MENA 2020, by brand
- Opinion on music brand satisfaction MENA 2020, by platform
- Opinion on Anghami user brand passion MENA 2020, by country
- Opinion on Arabic identity recognition music brand MENA 2020, by platform
- Opinion on Anghami music brand satisfaction MENA 2020, by country
- Share of word-of-mouth music streaming platform recommendation MENA 2019, by brand
- Most wanted music streaming app features among users SEA 2021, by country
- Opinion on Anghami user love for brand MENA 2020, by country
- Music streaming penetration MENA 2019, by country
- Opinion on Anghami user perception of brand as delightful MENA 2020, by country
- Share with no particular feelings for Anghami MENA 2020, by country
- Leading music streaming markets APAC 2023, by revenue
- Opinion on Anghami user perception of brand as awesome MENA 2020, by country
- Opinion on Anghami user happiness MENA 2020, by country
- Opinion on Anghami user perception of brand as wonderful MENA 2020, by country
- Music industry revenue APAC 2014 by country or region
- Share of users who use social media to read news SEA Q4 2023, by country
- Preferred mediums for news consumption among Gen Z SEA 2022, by country
- Share of internet users who use social media to read news APAC Q4 2023, by country
- Most used sources for news consumption SEA 2022
- Share of people who trust most news most of the time APAC 2021, by country
- Most used sources for news consumption SEA 2022, by country
- Press freedom index APAC 2024, by country
- Press freedom index in the CIS 2024, by country
- Magazine circulation in MENA by select country 2015
- Number of social games MAU in Asia 2014-2017
- Streaming platform awareness among gamers APAC 2020, by country
- Social games revenue in Asia 2014-2017
- Number of live service gamers Asia 2023, by country
- Value of PC online market Asia 2014-2021
- Share of users listening to one hour of podcasts daily Asia 2022, by generation
- Level of consumer trust in podcast ads APAC 2021, by country
- Share of users listening to podcasts weekly APAC 2023, by country
- Southeast Asia internet TV penetration 2014, by country
- Number of broadband TV households in Asia in 2011 and 2020, by type
- Pay TV subscriptions APAC 2019-2026, by broadcast type
- Fans of European soccer leagues in Asia 2014, by league
- Media & entertainment spend in Asia 2015, by country
- Digital video games market revenue growth rate ASEAN 2018-2027, by segment
- Funding value for blockchain gaming startups SEA 2019-2022
- Digital video games market revenue ASEAN 2018-2027, by segment
- PC and mobile games revenue SEA 2023-2027
- Share of blockchain gaming startup funding deals SEA 2019-2022
- PC and mobile gamer population size Asia 2021-2025
- Southeast Asia number of mobile gamers 2016-2021
- Female gaming population Asia 2019, by country
- Funding value for gaming startups SEA 2019-2022, by country
- Digital games revenue in Asia 2014-2017