Amount U.S. consumers would be willing to spend on a virtual reality game 2017

How much would you be willing to pay for a video game that can be played with a virtual reality headset?

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Number of respondents

1,058 respondents

Age group

18 to 69 years

Citation formats
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Statistics on " XR in the United States "

Other statistics that may interest you XR in the United States

Overview

4

Augmented reality

7

Virtual reality

8

Consumption

6

Special focus: Metaverse

5

Further related statistics

8
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