Revenue of the gaming accessories market in the U.S. 2018-2029, by segment

Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment

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Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition

Gaming accessories constitute a vibrant market encompassing a wide array of supplementary components and peripherals designed to enhance the gaming experience across various platforms. Gaming accessories are engineered to provide gamers with increased comfort, responsiveness, and control, thereby optimizing gameplay and immersion. The market continually evolves to accommodate the preferences of diverse gamers, contributing to an ecosystem that supports and complements the broader gaming industry.

Structure

The market can be separated into 12 different parts. These parts are, Gaming Chairs, Gaming Desks, Laptop Desks, LED / RGB lightning, Cockpits, GPUs / Graphic Cards, CPUs / Processors, Webcams, Headphones, Headsets, Microphone, Speakers, Mice & Keyboards and Gaming Monitors. 

Additional information

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Keyboards, Speakers and Headphones are also featured in the Consumer Market Insights. Key players in the market are companies, such as Nvidia, Corsair or Razer. For more information on the data displayed, use the info button right next to the boxes.

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Statistics on " Xbox "

Other statistics that may interest you Xbox

Overview

5

Microsoft

4

Segment: Game consoles

4

Segment: Games & services

5

Competitors

8

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