The revenue of the gaming accessories market in the U.S. is forecast to experience significant growth in all segments in 2029. As part of the positive trend, the indicator reaches the maximum value for all 15 different segments at the end of the comparison period. Particularly noteworthy is the segment GPUs, which is expected to record a revenue of over 13 billion U.S. dollars in 2029.
Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment
(in million U.S. dollars)
Data provided by Statista Market Insights are estimates.
Definition
Gaming accessories constitute a vibrant market encompassing a wide array of supplementary components and peripherals designed to enhance the gaming experience across various platforms. Gaming accessories are engineered to provide gamers with increased comfort, responsiveness, and control, thereby optimizing gameplay and immersion. The market continually evolves to accommodate the preferences of diverse gamers, contributing to an ecosystem that supports and complements the broader gaming industry.
Structure
The market can be separated into 12 different parts. These parts are, Gaming Chairs, Gaming Desks, Laptop Desks, LED / RGB lightning, Cockpits, GPUs / Graphic Cards, CPUs / Processors, Webcams, Headphones, Headsets, Microphone, Speakers, Mice & Keyboards and Gaming Monitors.Â
Additional information
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Keyboards, Speakers and Headphones are also featured in the Consumer Market Insights. Key players in the market are companies, such as Nvidia, Corsair or Razer. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (October 21, 2024). Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us
Statista. "Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment (in million U.S. dollars)." Chart. October 21, 2024. Statista. Accessed December 23, 2024. https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us
Statista. (2024). Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us
Statista. "Revenue of The Gaming Accessories Market in The U.S. from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 21 Oct 2024, https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us
Statista, Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us (last visited December 23, 2024)
Revenue of the gaming accessories market in the U.S. from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, October 21, 2024. [Online]. Available: https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us