In 2023, the average revenue per user (ARPU) of the online gaming market in Malaysia was estimated to reach around 5.39 U.S. dollars. The ARPU of online games in the country was forecasted to continuously increase from 2024 and reach 6.98 U.S. dollars by 2029.
Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029
Characteristic
Average revenue in U.S. dollars
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Definition:
Online games such as Fortnite and World of Warcraft are video games that can be played over the internet with other players from around the world. These games are designed to be immersive and engaging, allowing players to interact with each other in a virtual world. Players can create their own avatars, complete quests, battle enemies, and participate in various activities. The games are often structured as ongoing narratives, with new content regularly added to keep the experience fresh and exciting. Online games like these have become increasingly popular in recent years, creating new communities and social experiences for players. Online games can be divided into subscription-based games, such as World of Warcraft, or games that are for free, which allow in game purchases, such as Fortnite.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for online games can also be found in the Advertising & Media Insights in the digital video games market. Key players in the market are companies like Activision (Call of Duty), Blizzard (World of Warcraft) or Epic Games (Fortnite) For more information on the data displayed, use the info button right next to the boxes.
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Statista. (July 31, 2024). Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu
Statista. "Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029 ." Chart. July 31, 2024. Statista. Accessed August 25, 2024. https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu
Statista. (2024). Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029 . Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu
Statista. "Average Revenue per User (Arpu) of The Online Gaming Market in Malaysia from 2017 to 2029 ." Statista, Statista Inc., 31 Jul 2024, https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu
Statista, Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029 Statista, https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu (last visited August 25, 2024)
Average revenue per user (ARPU) of the online gaming market in Malaysia from 2017 to 2029 [Graph], Statista, July 31, 2024. [Online]. Available: https://www.statista.com/forecasts/1482803/malaysia-online-games-arpu