The revenue is forecast to experience significant growth in all segments in 2029. Concerning the nine selected segments, the segment Gaming Hardware has the largest revenue with 886.45 million U.S. dollars. Contrastingly, Gaming Networks is ranked last, with 33.86 million U.S. dollars. Their difference, compared to Gaming Hardware, lies at 852.59 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (October 15, 2024). Video game market revenue in Sweden from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved November 05, 2024, from https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue
Statista. "Video game market revenue in Sweden from 2018 to 2029, by segment (in million U.S. dollars)." Chart. October 15, 2024. Statista. Accessed November 05, 2024. https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue
Statista. (2024). Video game market revenue in Sweden from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 05, 2024. https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue
Statista. "Video Game Market Revenue in Sweden from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 15 Oct 2024, https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue
Statista, Video game market revenue in Sweden from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue (last visited November 05, 2024)
Video game market revenue in Sweden from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, October 15, 2024. [Online]. Available: https://www.statista.com/forecasts/1479791/sweden-video-game-market-revenue