The average revenue per user is forecast to experience significant growth in all segments in 2029. Comparing the two different segments for the year 2029, the segment 'Fitness Trackers' leads the ranking with 52.56 U.S. dollars. Contrastingly, 'Health & wellness coaching' is ranked last, with 20.91 U.S. dollars. Their difference, compared to Fitness Trackers, lies at 31.65 U.S. dollars.
The Digital Fitness & Well-Being segment contains the user and revenue development of two product categories: (1) portable, connected fitness devices (Digital Fitness & Well-Being Devices) and (2) digital fitness apps for use with a smartphone and/or tablet (Digital Fitness & Well-Being Apps).
The Digital Fitness & Well-Being Devices segment comprises devices that are explicitly intended for fitness and motion tracking. These include, in particular, smartwatches, smart scales equipped with sensors and activity trackers that measure and analyze the physical activity and body functions of the wearer. Smart clothing, smart shoes, and smart eyewear are excluded.
The Digital Fitness & Well-Being Apps segment includes fitness apps for detecting/tracking/analyzing and sharing vitality and fitness achievements. It also covers nutrition and diet apps, which help users analyze their nutrition behaviors and keep a record of their eating patterns with the purpose of improving health and nutrition choices.
Meditation apps include apps that help users keep calm, control their emotions during stressful periods, and concentrate on the present moment. The most popular apps in this segment are Headspace, Calm, and Ten Percent Happier.
The user base covers paying and non-paying customers. The revenue figures only include revenues generated from paid apps offering premium options and from in-app purchases, revenues from app downloads and advertising revenues are not included.
The data only reflects B2C revenues, B2B and C2C revenues are not covered.
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Statista Market Insights. (July 10, 2024). Average revenue per unit (ARPU) in the Digital Fitness & Well-Being market for different segments Worldwide from 2019 to 2029 [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide
Statista Market Insights. "Average revenue per unit (ARPU) in the Digital Fitness & Well-Being market for different segments Worldwide from 2019 to 2029." Chart. July 10, 2024. Statista. Accessed December 22, 2024. https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide
Statista Market Insights. (2024). Average revenue per unit (ARPU) in the Digital Fitness & Well-Being market for different segments Worldwide from 2019 to 2029. Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide
Statista Market Insights. "Average Revenue per Unit (Arpu) in The Digital Fitness & Well-being Market for Different Segments Worldwide from 2019 to 2029." Statista, Statista Inc., 10 Jul 2024, https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide
Statista Market Insights, Average revenue per unit (ARPU) in the Digital Fitness & Well-Being market for different segments Worldwide from 2019 to 2029 Statista, https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide (last visited December 22, 2024)
Average revenue per unit (ARPU) in the Digital Fitness & Well-Being market for different segments Worldwide from 2019 to 2029 [Graph], Statista Market Insights, July 10, 2024. [Online]. Available: https://www.statista.com/forecasts/1443099/average-revenue-per-unit-arpu-digital-fitness-well-being-market-for-different-segments-worldwide