The revenue is forecast to experience significant growth in all segments in 2029. Especially notable is the remarkably robust growth observed in the In-game Advertising segment as we approach the end of the forecast period. This value, reaching 5.2 billion U.S. dollars, stands out significantly compared to the average changes, which are estimated at 805.32 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista Market Insights. (November 12, 2024). Revenue in the Games market for different segments China from 2019 to 2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china
Statista Market Insights. "Revenue in the Games market for different segments China from 2019 to 2029 (in million U.S. dollars)." Chart. November 12, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china
Statista Market Insights. (2024). Revenue in the Games market for different segments China from 2019 to 2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china
Statista Market Insights. "Revenue in The Games Market for Different Segments China from 2019 to 2029 (in Million U.S. Dollars)." Statista, Statista Inc., 12 Nov 2024, https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china
Statista Market Insights, Revenue in the Games market for different segments China from 2019 to 2029 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china (last visited November 21, 2024)
Revenue in the Games market for different segments China from 2019 to 2029 (in million U.S. dollars) [Graph], Statista Market Insights, November 12, 2024. [Online]. Available: https://www.statista.com/forecasts/1442967/revenue-games-market-for-different-segments-china