Over the forecast period until 2029, the revenue is forecast to exhibit fluctuations among the ten segments. The revenue decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2019 and 2029 amounts to an absolute value of 111.8 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista Market Insights. (October 15, 2024). Revenue in the Games market for different segments Australia & Oceania from 2019 to 2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 05, 2024, from https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania
Statista Market Insights. "Revenue in the Games market for different segments Australia & Oceania from 2019 to 2029 (in million U.S. dollars)." Chart. October 15, 2024. Statista. Accessed November 05, 2024. https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania
Statista Market Insights. (2024). Revenue in the Games market for different segments Australia & Oceania from 2019 to 2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 05, 2024. https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania
Statista Market Insights. "Revenue in The Games Market for Different Segments Australia & Oceania from 2019 to 2029 (in Million U.S. Dollars)." Statista, Statista Inc., 15 Oct 2024, https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania
Statista Market Insights, Revenue in the Games market for different segments Australia & Oceania from 2019 to 2029 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania (last visited November 05, 2024)
Revenue in the Games market for different segments Australia & Oceania from 2019 to 2029 (in million U.S. dollars) [Graph], Statista Market Insights, October 15, 2024. [Online]. Available: https://www.statista.com/forecasts/1442888/revenue-games-market-for-different-segments-australia-oceania