Significant fluctuations are estimated for all segments over the forecast period for the number of users. The number of users decreases only in the segment Physically Sold Video Games towards the end of the forecast period, while the remaining segments follow a positive trend. The absolute difference between 2019 and 2029 is 18 million users.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
Citation formats
Profit from additional features with an Employee Account
Please create an employee account to be able to mark statistics as favorites.
Then you can access your favorite statistics via the star in the header.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista Market Insights. (November 12, 2024). Number of users in the Games market for different segments Russia from 2019 to 2029 (in thousand individuals) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia
Statista Market Insights. "Number of users in the Games market for different segments Russia from 2019 to 2029 (in thousand individuals)." Chart. November 12, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia
Statista Market Insights. (2024). Number of users in the Games market for different segments Russia from 2019 to 2029 (in thousand individuals). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia
Statista Market Insights. "Number of Users in The Games Market for Different Segments Russia from 2019 to 2029 (in Thousand Individuals)." Statista, Statista Inc., 12 Nov 2024, https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia
Statista Market Insights, Number of users in the Games market for different segments Russia from 2019 to 2029 (in thousand individuals) Statista, https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia (last visited November 21, 2024)
Number of users in the Games market for different segments Russia from 2019 to 2029 (in thousand individuals) [Graph], Statista Market Insights, November 12, 2024. [Online]. Available: https://www.statista.com/forecasts/1442805/number-of-users-games-market-for-different-segments-russia