Over the forecast period until 2027, the revenue is forecast to exhibit fluctuations among the seven segments. Overall, the indicator appears to follow a positive trend, as there are more increasing values than decreasing values expected in the individual segments until 2027. Among them, the segment In-game Advertising achieves the relatively highest value throughout the entire period, reaching 2 billion U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The video games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Online Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now For more information on the data displayed, use the info button right next to the boxes.
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Statista. (November 8, 2024). Video game market revenue in Germany from 2019 to 2029, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 24, 2024, from https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany
Statista. "Video game market revenue in Germany from 2019 to 2029, by segment (in billion U.S. dollars)." Chart. November 8, 2024. Statista. Accessed December 24, 2024. https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany
Statista. (2024). Video game market revenue in Germany from 2019 to 2029, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 24, 2024. https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany
Statista. "Video Game Market Revenue in Germany from 2019 to 2029, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 8 Nov 2024, https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany
Statista, Video game market revenue in Germany from 2019 to 2029, by segment (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany (last visited December 24, 2024)
Video game market revenue in Germany from 2019 to 2029, by segment (in billion U.S. dollars) [Graph], Statista, November 8, 2024. [Online]. Available: https://www.statista.com/forecasts/1442774/revenue-video-games-market-for-different-segments-germany