The revenue is forecast to experience significant growth in all segments in 2027. As part of the positive trend, the indicator achieves the maximum value across all seven different segments by the end of the comparison period. Notably, the segment In-game Advertising stands out with the highest value of 724.32 million U.S. dollars.
Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars)
Other statistics that may interest you Coronavirus: impact on the internet and media in Italy
Internet usage
6
- Premium Statistic Online video audience of main websites Italy 2020
- Basic Statistic Most searched topics on Google about coronavirus (COVID-19) in Italy 2020, by region
- Premium Statistic Most popular Instagram topics during Covid-19 in Italy in 2020, by average growth
- Basic Statistic Growth in online audience during the coronavirus (COVID-19) in Italy 2020
- Basic Statistic Growth in online audience during the coronavirus (COVID-19) in Italy 2020, by age
- Basic Statistic Growth in online audience during the coronavirus (COVID-19) in Italy 2020, by format
TV & streaming media
7
- Basic Statistic Paid digital subscriptions during the coronavirus in Italy 2020, by user age
- Basic Statistic Paid digital subscriptions during the coronavirus in Italy 2020, by user gender
- Basic Statistic Paid digital subscriptions during the coronavirus (COVID-19) lockdown in Italy 2020
- Basic Statistic Paid digital subscriptions during the coronavirus in Italy 2020, by area
- Basic Statistic Audio & video streaming during the coronavirus (COVID-19) lockdown in Italy 2020
- Basic Statistic Audio & video streaming during the national lockdown in Italy 2020, by user age
- Basic Statistic Audio & video streaming during the national lockdown in Italy 2020, by gender
Social media
4
- Basic Statistic Actions and views of coronavirus (COVID-19) content on social networks in Italy 2020
- Basic Statistic Time spent on YouTube during the coronavirus (COVID-19) lockdown in Italy 2020
- Basic Statistic Time spent on YouTube during the national lockdown in Italy 2020, by age
- Basic Statistic Time spent on YouTube during the national lockdown in Italy 2020, by gender
Video call apps
4
Video games playing
4
- Premium Statistic Gaming behavior during the coronavirus (COVID-19) lockdown in Italy 2020
- Premium Statistic Gaming behavior during the coronavirus lockdown in Italy 2020, by age group
- Premium Statistic Gaming behavior during the coronavirus lockdown in Italy 2020, by gender
- Premium Statistic Gaming behavior during the coronavirus lockdown in Italy 2020, by macro-region
Publishing industry
3
Further Content: You might find this interesting as well
Statista Market Insights. (January 3, 2024). Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy
Statista Market Insights. "Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars)." Chart. January 3, 2024. Statista. Accessed November 23, 2024. https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy
Statista Market Insights. (2024). Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy
Statista Market Insights. "Revenue in The Video Games Market for Different Segments Italy from 2017 to 2027 (in Million U.S. Dollars)." Statista, Statista Inc., 3 Jan 2024, https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy
Statista Market Insights, Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy (last visited November 23, 2024)
Revenue in the Video Games market for different segments Italy from 2017 to 2027 (in million U.S. dollars) [Graph], Statista Market Insights, January 3, 2024. [Online]. Available: https://www.statista.com/forecasts/1442523/revenue-video-games-market-for-different-segments-italy