The global average revenue per user in the 'Health & wellness coaching' segment of the digital health market was forecast to continuously increase between 2024 and 2029 by in total 4.5 U.S. dollars (+27.49 percent). After the tenth consecutive increasing year, the indicator is estimated to reach 20.91 U.S. dollars and therefore a new peak in 2029. Notably, the average revenue per user of the 'Health & wellness coaching' segment of the digital health market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
The Health & Wellness Coaching market includes fitness apps for detecting/tracking/analyzing and sharing vitality and fitness achievements. It also covers nutrition and diet apps, which help users analyze their nutrition behaviors and keep a record of their eating patterns with the purpose of improving their health and nutrition choices. Meditation apps include apps that help users keep calm, control their emotions during stressful periods, and concentrate on the present moment.
Structure:
The Health & Wellness Coaching market consists of three main markets: fitness apps, nutrition apps, and mindfulness apps.
Additional Information:
The market data comprises revenue, average revenue per user, users, and user penetration rates.
The user base covers both paying and non-paying customers. The revenue figures only include revenues generated from paid apps offering premium options and from in-app purchases, revenues from app downloads and advertising are not included.
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Statista Market Insights. (July 10, 2024). Average revenue per unit (ARPU) in the digital fitness & well-being apps segment of the digital health market Worldwide from 2019 to 2029 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide
Statista Market Insights. "Average revenue per unit (ARPU) in the digital fitness & well-being apps segment of the digital health market Worldwide from 2019 to 2029." Chart. July 10, 2024. Statista. Accessed November 22, 2024. https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide
Statista Market Insights. (2024). Average revenue per unit (ARPU) in the digital fitness & well-being apps segment of the digital health market Worldwide from 2019 to 2029. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide
Statista Market Insights. "Average Revenue per Unit (Arpu) in The Digital Fitness & Well-being Apps Segment of The Digital Health Market Worldwide from 2019 to 2029." Statista, Statista Inc., 10 Jul 2024, https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide
Statista Market Insights, Average revenue per unit (ARPU) in the digital fitness & well-being apps segment of the digital health market Worldwide from 2019 to 2029 Statista, https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide (last visited November 22, 2024)
Average revenue per unit (ARPU) in the digital fitness & well-being apps segment of the digital health market Worldwide from 2019 to 2029 [Graph], Statista Market Insights, July 10, 2024. [Online]. Available: https://www.statista.com/forecasts/1437047/average-revenue-per-unit-arpu-digital-fitness-well-being-apps-digital-fitness-well-being-market-worldwide