The average revenue per capita in the 'Card Games' segment of the toys & hobby market in Australia was forecast to continuously increase between 2024 and 2029 by in total 0.1 U.S. dollars (+5.52 percent). After the seventh consecutive increasing year, the indicator is estimated to reach 1.88 U.S. dollars and therefore a new peak in 2029.
Data provided by Statista Market Insights are estimates.
Definition:
Card games are games played using a deck of cards, typically consisting of 52 playing cards with four different suits: hearts, diamonds, clubs, and spades. These games can be played with varying numbers of players and can be categorized into various types, such as trick-taking games, shedding games, and matching games. Card games are popular across all age groups and are played for both entertainment and gambling purposes. The market for card games is driven by factors such as the availability of a wide variety of games, the convenience of playing with a small group of people, and the affordability of card decks.
Additional Information:
The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies such as Bicycle Cards, Hasbro, and Mattel. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista Market Insights. (July 1, 2024). Average revenue per unit (ARPU) in the card games segment of the toys & hobby market Australia from 2019 to 2029 [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia
Statista Market Insights. "Average revenue per unit (ARPU) in the card games segment of the toys & hobby market Australia from 2019 to 2029." Chart. July 1, 2024. Statista. Accessed December 23, 2024. https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia
Statista Market Insights. (2024). Average revenue per unit (ARPU) in the card games segment of the toys & hobby market Australia from 2019 to 2029. Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia
Statista Market Insights. "Average Revenue per Unit (Arpu) in The Card Games Segment of The Toys & Hobby Market Australia from 2019 to 2029." Statista, Statista Inc., 1 Jul 2024, https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia
Statista Market Insights, Average revenue per unit (ARPU) in the card games segment of the toys & hobby market Australia from 2019 to 2029 Statista, https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia (last visited December 23, 2024)
Average revenue per unit (ARPU) in the card games segment of the toys & hobby market Australia from 2019 to 2029 [Graph], Statista Market Insights, July 1, 2024. [Online]. Available: https://www.statista.com/forecasts/1435817/average-revenue-per-unit-arpu-card-games-toys-games-market-australia