Cloud gaming user reach worldwide 2017-2027

Global cloud gaming user penetration from 2017 to 2027

Loading statistic...
Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Release date

January 2024

Region

Worldwide

Survey time period

2017 to 2027

Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

Citation formats
Access all statistics starting from $2,388 USD yearly *

Statistics on " eSports worldwide "

Other statistics that may interest you eSports worldwide

Market overview

6

Tournaments & games

8

Teams & players

8

Fans

6

Platforms

6

Further related statistics

10
Access all statistics starting from $2,388 USD yearly *
Learn more about how Statista can support your business.