Cloud gaming market revenue worldwide 2017-2027

Global cloud gaming market revenue from 2017 to 2027

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Supplementary notes

*Forecast.
Definition: Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology. Additional Information: The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

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Statistics on " Video game industry worldwide "

Other statistics that may interest you Video game industry worldwide

Overview

8

Industry benchmark

6

Big 3 - Microsoft, Nintendo, Sony

8

Biggest video game publishers

8

Major players: software

8

Major players: hardware

5

Platform preferences

5

Monetization via digital content

8

Industry trend: subscriptions and cloud gaming

7

Investments and M&A

5
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