VR hardware B2C market revenue worldwide 2017-2028, by segment

Virtual reality (VR) hardware B2C market revenue worldwide from 2017 to 2028, by segment

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

Data provided by Statista Market Insights are estimates.

The VR Hardware market covers headsets and installed units that enable a consumer to dive into the virtual world. These can either be stand-alone units, which are headsets that deliver a video and sound experience, or tethered units. Top-selling headsets include Meta Quest and Oculus Rift. Tethered units, such as PS VR, have to be installed and connected to an external device, such as a PC or gaming console. The market is divided into VR standalone HMD (Head-mounted Display) and VR Tethered HMD. Smartphone equipment, i.e., any type of gadget for phones, is not included.

Citation formats
Use Statista now: unlimited access to all content

Other statistics that may interest you Virtual reality (VR)

Overview

4

Segments

5

Companies

6

Special focus: VR gaming

6

Further Content: You might find this interesting as well

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.