
eSports market revenue 2025, by country
The United States is projected to be the leading in the global eSports market in 2025, with 1.3 billion U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to 537 million U.S. dollars. The global eSports market represents the competitive video gaming industry, where professional players and teams compete in front of live audiences and online viewers.
How big is the global eSports market?
The eSports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth recently. From 2023 to 2024, the global eSports market value increased from around 2.3 billion U.S. dollars to 2.8 billion U.S. dollars. The market was forecast to exceed 16.7 billion U.S. dollars in 2033, representing a compound annual growth rate of almost 22 percent during this period.
What is the most popular eSports tournament?
Many eSports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of January 2025, the League of Legends 2024 World Championship ranked as the most watched eSports event of all time, with a recorded 6.86 million peak viewers. The next most viewed tournament was the previous installment of the tournament, the League of Legends 2023 World Championships, with a peak audience of 6.4 million concurrent viewers.