The timeline gives information on the worldwide social gaming revenue from 2010 to 2014. For the year 2012, a revenue of more than 8 billion U.S. dollars is estimated, up from 6 billion U.S. dollars in 2011.
Social gaming revenue worldwide from 2010 to 2014
(in billion U.S. dollars)
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Crowdpark. (August 3, 2012). Social gaming revenue worldwide from 2010 to 2014 (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 15, 2024, from https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/
Crowdpark. "Social gaming revenue worldwide from 2010 to 2014 (in billion U.S. dollars)." Chart. August 3, 2012. Statista. Accessed November 15, 2024. https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/
Crowdpark. (2012). Social gaming revenue worldwide from 2010 to 2014 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 15, 2024. https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/
Crowdpark. "Social Gaming Revenue Worldwide from 2010 to 2014 (in Billion U.S. Dollars)." Statista, Statista Inc., 3 Aug 2012, https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/
Crowdpark, Social gaming revenue worldwide from 2010 to 2014 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/ (last visited November 15, 2024)
Social gaming revenue worldwide from 2010 to 2014 (in billion U.S. dollars) [Graph], Crowdpark, August 3, 2012. [Online]. Available: https://www.statista.com/statistics/248623/worldwide-social-gaming-revenue/