Electronic Arts (EA) net bookings as of Q3 2025, by platform

Net bookings generated by Electronic Arts from fiscal 3rd quarter 2013 to 3rd quarter 2025, by platform

CharacteristicConsolePC & otherMobile*
2025 Q3 1,490 425 300
2025 Q2 1,482 327 270
2025 Q1 677 295 290
2024 Q4 955 413 298
2024 Q3 1,606 453 307
2024 Q2 1,152 389 279
2024 Q1 901 374 303
2023 Q4 1,099 516 331
2023 Q3 1,575 464 303
2023 Q2 1,027 431 296
2023 Q1 637 348 314
2022 Q4 1,006 423 322
2022 Q3 1,746 511 320
Created with Highcharts 7.2.2Revenue in million U.S. dollarsConsolePC & otherMobile*2013 Q32013 Q42014 Q12014 Q22014 Q32014 Q42015 Q12015 Q22015 Q32015 Q42016 Q12016 Q22016 Q32016 Q42017 Q12017 Q22017 Q32017 Q42018 Q12018 Q22018 Q32018 Q42019 Q12019 Q22019 Q32019 Q42020 Q12020 Q22020 Q32020 Q42021 Q12021 Q22021 Q32021 Q42022 Q12022 Q22022 Q32022 Q42023 Q12023 Q22023 Q32023 Q42024 Q12024 Q22024 Q32024 Q42025 Q12025 Q22025 Q3
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Release date

February 2025

Region

Worldwide

Survey time period

April 2013 to December 2024

Special properties

net bookings not revenue

Supplementary notes

Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
In fiscal 2021, EA changed the way in which it reports net bookings. Periods prior to the first quarter of fiscal 2021 have been recast to align with these changes.


Figures for periods before Q3 2025 come from earlier EA quarterly reports.

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