Distribution of video gamers U.S. 2024, by engagement

Distribution of video gamers in the United States in 2024, by engagement level

CharacteristicShare of gamers
Super gamers (gaming as primary entertainment) 34%
Avid gamers (gaming as one of several equivalent entertainment options) 36%
Casual gamers (gaming as entertainment when no other options are available) 30%
Created with Highcharts 7.2.2Share of gamers34%34%36%36%30%30%Super gamers (gaming as primary entertainment)Avid gamers (gaming as one of several equivalent entertainmentoptions)Casual gamers (gaming as entertainment when no other options areavailable)
0%5%10%15%20%25%30%35%40%
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Release date

October 2024

Region

United States

Survey time period

2024

Number of respondents

4,023 respondents

Age group

18 years and older

Supplementary notes

Values may not sum up to 100 percent due to rounding.

Gamers are defined as adults aged 18+ who currently play video games. 

“Super Gamers” are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. “Avid Gamers” are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. “Casual Gamers” are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.

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Statistics on " Video gaming audiences in the United States "

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Overview

5

Gamer demographics

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User engagement

8

Mobile gamers

7

Console gamers

4

PC gamers

7

Spotlight: young gamers

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Further related statistics

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