Cloud gaming has become very popular in recent years, and even more so with the launch of next gen video game consoles. Still, the market has struggled to find its footing in France as many gamers considered its entry price to be to expensive.
The new era of gaming
In the same way as a video-on-demand service, cloud gaming allows gamers to play in real time via streaming while the games run on remote servers. That is specifically advantageous to gamers as it saves energy and cost, but also backup space by avoiding the need to download and install every game. Google officially launched Google Stadia in 2019, making it the first platform of its kind. Many publishers and developers such as Sony, Microsoft and Nintendo are also allegedly working on their own offer.
Online gaming
Cloud gaming is the logical extension of the current online gaming trend. The arrival of high quality, high-speed internet connections in French households explains the growing popularity of this phenomenon, which also allows French gamers to play on multiple devices - a feature that is proving interesting as smartphones are the preferred gaming devices of the French.
Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)?
Characteristic
Share of respondents
The content - the offer is too limited
13.6%
Performance - performance and latency issues
15.3%
Price - it is too expensive
60.3%
Confidentiality - the service does not seem perfectly secure
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Limelight Networks. (March 31, 2020). Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)? [Graph]. In Statista. Retrieved November 10, 2024, from https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/
Limelight Networks. "Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)?." Chart. March 31, 2020. Statista. Accessed November 10, 2024. https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/
Limelight Networks. (2020). Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)?. Statista. Statista Inc.. Accessed: November 10, 2024. https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/
Limelight Networks. "Which of The following Reasons Would Most Likely Prevent You from Subscribing to a Console-free Gaming Service, or Cloud Gaming (Google Stadia)?." Statista, Statista Inc., 31 Mar 2020, https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/
Limelight Networks, Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)? Statista, https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/ (last visited November 10, 2024)
Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)? [Graph], Limelight Networks, March 31, 2020. [Online]. Available: https://www.statista.com/statistics/1115917/reasons-not-subscribing-console-free-cloud-gaming-service-france/