The operating revenue of the arcade game industry in Japan amounted to approximately 419 billion Japanese yen in the fiscal year 2020. Arcade halls are popular with younger generations, especially with middle school and high school students.
Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen)
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Statistics
Japan Amusement Industry Association. (April 25, 2022). Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen) [Graph]. In Statista. Retrieved June 08, 2024, from https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/
Japan Amusement Industry Association. "Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen)." Chart. April 25, 2022. Statista. Accessed June 08, 2024. https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/
Japan Amusement Industry Association. (2022). Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen). Statista. Statista Inc.. Accessed: June 08, 2024. https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/
Japan Amusement Industry Association. "Operating Revenue of The Arcade Game Market in Japan from from Fiscal Year 2011 to 2020 (in Billion Japanese Yen)." Statista, Statista Inc., 25 Apr 2022, https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/
Japan Amusement Industry Association, Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/ (last visited June 08, 2024)
Operating revenue of the arcade game market in Japan from from fiscal year 2011 to 2020 (in billion Japanese yen) [Graph], Japan Amusement Industry Association, April 25, 2022. [Online]. Available: https://www.statista.com/statistics/690221/japan-arcade-game-operating-revenue/